Introduction to KML
- Put a mark on a point <Point>
- Draw a line <LineString>
- Put a image on the ground or at a certain altitude <GroundOverlay>
- Put a image on screen<ScreenOverlay>
- Make folder <Folder>
- Line to a file on network<NetworkLink>
- Draw a polygon<Polygon>
How to try samples.
- Copy and paste from "<?xml version="1.0" encoding="UTF-8"?>" to "</Document> </kml>"" of each sample, save as a file with ".kml" extensiion, such as "test.kml", and opend with Google Earth.
- Download Image file 'ball.png" and save it in a same folder. This image file is used in samples.
An Exercise